Core Terms
If two terms conflict, prioritize the one that changes the whole squad. For example, a reroll that raises one card but damages chemistry can be worse than a refresh that finds a cleaner fit. OVR is visible, but formation fit decides whether the number turns into progress.
The glossary should grow only when the game or a source-backed guide adds a term players actually use. A small reliable glossary is better than a long list of invented labels.
A practical way to use the list is to pair one term with one action. If the problem is OVR, identify the lowest-value slot. If the problem is chemistry, compare linked and unlinked cards before spending. If the problem is Cup Mode, check whether the whole XI can stay above 93 OVR after ordinary changes. If the problem is Premium Captains, stop scattering progress across unrelated teams and choose one completion route.
| Term | Meaning | Decision impact |
|---|---|---|
| OVR | Overall rating shown on a player card or squad. | 93 OVR is the Cup Mode entry gate. |
| Reroll | A reward used to change a card result. | Spend on weak slots after the XI is filled. |
| Refresh | A reward used to change available options. | Use when current choices do not solve a position need. |
| 4-3-3 | Formation with four defenders, three midfielders, and three forwards. | Every card should be judged by slot fit. |
| Cup Mode | Tournament mode added in the major update. | Requires 93 OVR and leads toward Cup rewards. |
| Cup Player | 105+ OVR standout card tied to cup wins. | Long-term chase after reliable tournament wins. |
| Premium Captain | 99 OVR captain unlocked by selected team completion. | Rewards focused collection discipline. |
| Chemistry | Team-link value created by fitting cards together. | Can make a lower OVR card better for the XI. |
Term Priority in Real Decisions
OVR is the first filter because it gates Cup Mode, but it should not be the last filter. Position fit comes next because a high card in the wrong lane can create a board problem. Chemistry and team completion then decide whether the card supports the route you are already building.
Rerolls and refreshes are resource terms, so they belong in spending decisions. A reroll changes the card result; a refresh changes the available path. If the current path cannot solve a position, use a refresh. If the path is correct but the card is weak, use a reroll.
Cup Players and Premium Captains are reward terms. They should shape medium-term planning, not every early click. A new player below 90 OVR needs stability first; a 93+ player can start measuring Cup consistency; a player close to a selected 2002 team completion can justify saving resources for the captain route.
| Decision | First term to check | Second term to check |
|---|---|---|
| Should I reroll this card? | Position fit | OVR gain |
| Should I enter Cup Mode? | 93 OVR | Board stability |
| Should I chase a captain? | Team completion | Resource stock |
| Should I keep a lower OVR card? | Chemistry | Completion route |