Guide

Glossary

Use this glossary when a guide mentions a system term. The definitions are short, practical, and tied to current public systems rather than hidden odds.

The important terms are OVR, rerolls, refreshes, 4-3-3, Cup Mode, Cup Players, Premium Captains, chemistry, and team completion. Learn them as decision tools, not as decorative labels: each term should tell you whether to spend, save, reroll, refresh, or change the squad route.

Build A Soccer Squad captain and team completion screen

Core Terms

If two terms conflict, prioritize the one that changes the whole squad. For example, a reroll that raises one card but damages chemistry can be worse than a refresh that finds a cleaner fit. OVR is visible, but formation fit decides whether the number turns into progress.

The glossary should grow only when the game or a source-backed guide adds a term players actually use. A small reliable glossary is better than a long list of invented labels.

A practical way to use the list is to pair one term with one action. If the problem is OVR, identify the lowest-value slot. If the problem is chemistry, compare linked and unlinked cards before spending. If the problem is Cup Mode, check whether the whole XI can stay above 93 OVR after ordinary changes. If the problem is Premium Captains, stop scattering progress across unrelated teams and choose one completion route.

TermMeaningDecision impact
OVROverall rating shown on a player card or squad.93 OVR is the Cup Mode entry gate.
RerollA reward used to change a card result.Spend on weak slots after the XI is filled.
RefreshA reward used to change available options.Use when current choices do not solve a position need.
4-3-3Formation with four defenders, three midfielders, and three forwards.Every card should be judged by slot fit.
Cup ModeTournament mode added in the major update.Requires 93 OVR and leads toward Cup rewards.
Cup Player105+ OVR standout card tied to cup wins.Long-term chase after reliable tournament wins.
Premium Captain99 OVR captain unlocked by selected team completion.Rewards focused collection discipline.
ChemistryTeam-link value created by fitting cards together.Can make a lower OVR card better for the XI.

Term Priority in Real Decisions

OVR is the first filter because it gates Cup Mode, but it should not be the last filter. Position fit comes next because a high card in the wrong lane can create a board problem. Chemistry and team completion then decide whether the card supports the route you are already building.

Rerolls and refreshes are resource terms, so they belong in spending decisions. A reroll changes the card result; a refresh changes the available path. If the current path cannot solve a position, use a refresh. If the path is correct but the card is weak, use a reroll.

Cup Players and Premium Captains are reward terms. They should shape medium-term planning, not every early click. A new player below 90 OVR needs stability first; a 93+ player can start measuring Cup consistency; a player close to a selected 2002 team completion can justify saving resources for the captain route.

DecisionFirst term to checkSecond term to check
Should I reroll this card?Position fitOVR gain
Should I enter Cup Mode?93 OVRBoard stability
Should I chase a captain?Team completionResource stock
Should I keep a lower OVR card?ChemistryCompletion route